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Take a harvester and fill it with blue tiberium, then put it in your enemy's base. I usually put it beside a building and then when they destroy it, it will blow up the building. When playing as GDI, build a Firestorm generator and Firestorm wall sections but do not turn them on yet. When your opponent launches a Multi-missile at your base, turn on the Firestorm defense.

The Missle should disintegrate. This trick doesn't work with chemical missiles. You can stop the creation of those by killing that weird thing at the center of a vein field, though. This will cause the. Last Edited: 7 Mar pm. Was this guide helpful? YES NO. In This Wiki Guide. Kane is dead? Whether or not the information you're receiving about the Nod leader is true, it appears that a new menace is developing, and this force will require an alliance between the Global Defense and the Brotherhood of Nod.

There are 18 new single-player missions and 15 multiplayer battles to keep you busy, and more than 30 minutes of live-action video to move the story along. Release Date. Presented by truth. Here's an easy way to destroy them: Build a few disk throwers, and tell them to Force fire hold CTRL in front of the laser. The disks will bounce and should hit the laser. This isn't a quick way, though because they might not hit the laser accurately. But, it still beats losing heavy units! To destroy a building with one shot this is what you have to do.

You have to be GDI to do this though. After you built your power plant, hand of nod, tiberium refineries, radar, war factory, tech centre, helipad, and service depot you will be able to build many units. But what you need to do is to build a Disruptor and a Carryall. After you have them built pick up the Disruptor with your carryall, send them over into your enemy's base. Send your carryall back to your base. Send your disruptor to the corner of a building.

Go to the other corner of the building with your curser and hold control. This should make so you can make the disruptor shoot through the building and be shooting the ground at the other corner. Then sit back and watch the building be destroyed. Ahhh what a beautiful site. Have your engineers pour out and have them take it over.

The commando will protect the building that you capture. Should he fail, sell the building for an easy profit. When playing as NOD, launch a chemical weapon into the enemy base that has a lot of surrounding population. The people will die and turn into adult Visceroids, which will then destroy the base. They are even a threat if the enemy has an Obelisk Of Light. Order an infantry unit into tiberium until the soldiers die to create baby Visceroids. Note: The Visceroids are not friendly after becoming adults.

Fortify your base and develop it until you have the option to build a Firestorm Wall and sections. Then, build Firestorm Walls across any sections where an enemy can get into your base. When a Cyborg Commando is over one of those sections, turn on the Firestorm Wall Generator to kill it easily.

Position an engineer next to the NOD ore processor and wait for the mining vehicle to dock with the structure before capturing it. You will get control of the building and the vehicle. This makes them excellent units for scouting vein areas. Veins also have no effect on infantry and Harvesters. They can have spaces in between to save on power and money.

The Firestorm building should be fully charged. When you are happy with your fighters, you may begin taking out the SAM sites. Begin with the two to the east that took out the rescue craft earlier. Revenge is every bit as sweet as they say, so enjoy avenging your comrades' glorious deaths!

When attacking the SAMs, make sure that your back-up team is earning its money, by disposing of any NOD troops who may try to stop you. Once the first two are dealt with, take out the next site which is just to the north. After these three, the remaining four SAMs are to be found to the south of your Tiberium fields. Take out the two obvious ones, then fix the damaged bridge using your engineers. Once all these sites are safely disposed of, you can launch your final push on the NOD base.

Make sure that you have sufficient numbers first, but then storm the place. You should have such a large force that nothing survives, and you will have completed another mission. Mission 3: Capturing Train Station This is a bit of a toughie, and it is the first time that you will experience numerical poverty.

This might take a bit of getting used to, compared to the relative riches of the last level. Here you must make the most of what you are given, so don't go wasting your soldiers' lives. Take your light infantry and head north.

Take the two civilian settlements you find here, whereupon you will be rewarded with reinforcements. You will notice on this level that you have a medic. Treat him well, and keep him out of harm's way.

He can heal any wounded soldiers, so is an excellent addition to your hardy group of fighters. Although he should not be exposed to danger, keep him near to the action so that you can treat anyone who gets wounded.

Head to the east next, then south back down the road bridge. Keep following the road up to the north, using an engineer to fix the broken section. When you find the train track in the far north, follow it south. Kill the NOD forces and destroy the structures by the station. Don't forget to pull out when you are getting beaten so that your medic can fix up your men ready for a renewed push.

Try to concentrate on those lethal lasers first, then take out the rest of the NOD forces and use an engineer to occupy the station. Mission 4: Secure Crash Site On this mission, you must secure the area where the alien ship has landed - where are Mulder and Scully when you need them?

Set up your base near to the Tiberium that you enter the region close to. Get a radar functional, along withbarracks and a refinery. The minimum force you should go with here is 20 disc throwers, two medics and five engineers. Take out any NOD troops in the settlement immediately north of you, then head to the east.

When you reach the next civilian settlement, destroy the gates, but don't go south just yet. Instead, follow the bridges round and take over the well defended research points. When this is done, head south through the gates you destroyed earlier. Take the alien site to complete the level.

Mission 5: Defend Crash Site This is a simple level - you just have to defend the crash area until time runs out. Spend all your cash on disc throwers, and try to split your forces in three. One should defend the south, one the north, and one should stay between the two to pick off survivors. It is important not to chase the NOD troops if they fall back, as they will nip around your men if you aren't careful.

Be careful of the massed assault they will launch just before the end of the level, but you should have enough men to defend the base by then. Split your forces into 5 separate groups. Put 1 next to the entrance, 1 next to the power plant, 1 on the cliffs above the radar,1 on the west side of the crash site and have the last group hanging around inside your base waiting for any tunneling APCs. Mission 6: Destroy Radar Array As on the other "strike" missions, you have a limited force, so be careful.

Most important is to keep your medic healthy, and not to use your machines just yet. To the south, past the relay station, is a NOD base.

This is your first target, NOT the relay station itself. Get your disc throwers together, and take out the lasers fist. Drop back and use the medic as required, but you should be able to destroy the buildings and vehicles in the base without losing any units. Look out for wandering vehicles supporting the base from the north, too. When the base is destroyed, use your disc throwers to take out the southern relay station.

When it is destroyed, take out the eastern relay station using only your ground troops again. You will receive reinforcements when you destroy each relay, but you are still on a tight budget - use that medic wisely! Once the eastern station is destroyed, show the same treatment to the western station.

This site is the best defended, so use your machines too, in a massed attack. Heal up the wounded, then destroy the large radar site in the centre. The level is complete once everything is destroyed in the central section, so leave nothing standing! When you come to the Nod Base to the south, go south and you will see some kind of green pig-like animals.

They will wipe out your enire party in no time. Take one of your units and slowly creep up on them. When they start to move, follow them with your mouse. They will destroy some of the Nod units for you. Mission 7: Rescue Tratos This truly is a game of two halves. To begin with, you must be stealthy. Then you can go mad with a huge fight! At the start of the level, sneak west. Kill the first couple of NOD troops, and make sure that you reach the attack buggy before the next set of NOD men do - if they get away, your mission is over!

Shortly after this, you will be joined by the mutant sheep-type thingy in the next field - a useful fighter. Next, attack the base to the north of the area with the tower.

Kill the man there, and destroy the vehicles. You can then destroy the generator which powers the search light. Using just your foot soldiers, try to lure the remaining forces round the corner of the checkpoint, so you can destroy them away from that lethal laser. When there is just the laser to go, attack it with the buggy and the sheep, taking it out as quickly as you can.

Head west along the road until you reach the hospital area. Kill the lone soldier in the encampment to the south, then use your sapper to blow up the generator, letting you into the hospital grounds.

You really just need to stay alive until the clock reaches zero now, and as soon as Tratos appears, leg it! You will need to keep an eye on him, as he falls behind your men and gets a bit confused.

Get him back to the rescue site. Once he is gone, reinforcements are dropped to the north. Set up your base near to the Tiberium fields there, and build barracks and a war factory.

Get up a decent sized army of disc throwers and Titans, then go all out to destroy the NOD troops hiding to the north. There is no urgent rush, so take the time to build up a really impressive force first, as the battle will be tough. When it is over, victory on this level is yours! Mission 8: Destroy Vega's Dam This is another level with limited resources. You must be careful not to lose too many units.

To begin with, head to the south west of the area, so that you can get over the section with the broken bridges. Take out the enemy camp there, and push northwards, over another bridge. On the far side, you need to take out the two generators on either side of the dam. Reinforcements do arrive, but they are thin on the ground. Be careful, and be ruthless! Keep your men tight together, except for the engineers, and attack the lasers and NOD troops as one large unit.

You should have enough firepower to pull the mission off. ORAt the 8th mission, it will be easier to destroy the 2nd generator in the nod base if u keep 2 engineers at hand, one to take over the construction yard in the nod base u encounter b4 the 2nd generator, and one to take over the refinary.

After that, build a power plant, build a hand of nod for engineers to take over the enemy's hand of nod, or just blow it up, and a war factory.. Level 9 GDI To power down the obelisk, at the beginning of the mission, position one of the mrls next to a laser at the top of the cliff at the lower left. It will attack a devil's tongue and hit the base.

Nod will then sell its obelisk. Info submitted by chye on Monday, September 13, at OR OK, go up then take out 3 bikes and the 4 wheeler.



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