On this page we will we covering all the information we have on it - from gaming minimum requirements to recommended requirements for a smooth gaming experience, videos and comments for the game. Is the game Ryzen compatible? Further on, we will explain what are the minimum and recommended PC gaming system requirements otherwise known as sys req for Painkiller Resurrection.
In order to be able to run Painkiller Resurrection at a minimum standard for the game, you will need a CPU ranked better than 2. In order to have a clearer view of what the game need in order to run, we created 2 simple lists which you can consult quickly to see if your PC gaming setup is good enough for the Painkiller Resurrection. Firstly, these are the minimum set of gaming requirements for your PC that you need so you can run Painkiller Resurrection. Some of them are necessary for the game to run but a part of them are not that important.
If you meet the necessary ones, those will do. You can see which are which in the table below. Just remember these are the minimum specs to run Painkiller Resurrection. The following requirements are what we recommend you need for your PC in order to play Painkiller Resurrection the best frame rate. Again, some of them are necessary for the game but a part of them are not that important. You can see which are which in the table below:.
Can I run Painkiller Resurrection? System requirements Videos Discussion. Painkiller Resurrection - What you will need to know. Categories Categories. Special Sections. Player Support. Community Hub. Painkiller: Black Edition. People Can Fly. Prime Matter. Painkiller Black Edition includes the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villains. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you?
Sign In or Open in Steam. Languages :. English and 3 more. Publisher: Prime Matter. Franchise: Painkiller. Share Embed. Add to Cart. Package info. View Community Hub. About This Game Painkiller Black Edition includes Painkiller and the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villans. Gothic Story, Frantic Gameplay. Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action.
It's an adrenaline addict's nightmare, where hellish monsters swarm in seemingly endless mobs. Graphically, Painkiller is unmatched. The effects stack, too. So, for instance, you can combine card effects that cause you to move ultrafast with card effects that cause everything else to slow down. This results in some Max Payne-style bullet time. Yet while the black tarot feature is interesting, it's also somewhat extraneous, so it can safely be ignored if you want to play Painkiller in its purest form.
Speaking of pure Multiplayer Painkiller is a throwback to the days of the original Quake. Indeed, the fast-moving pace and the rapid-fire, no-reload feel of all the weapons seem like they were lifted straight from id Software's game. Painkiller's multiplayer mode works fine and, thankfully, features a built-in server browser unlike Quake , thus allowing you to jump into an online match.
However, modes of play are limited to variations on deathmatching, and there's just a small selection of maps, most of which start to feel crowded with only around eight players in them, though player games are possible. There's a free-for-all mode, a team deathmatch mode, and a few others: The best is called "voosh," and in it, all players are automatically equipped with the same weapon and unlimited ammo Meanwhile, the "light bearer" mode is like a bloody variation on the game of tag.
There's a quad-damage power-up somewhere in the level, and once someone picks it up, the effects don't wear off, so that player gets to go on a rampage.
Presumably, other players should concentrate on taking the overpowered player out so that they can relieve his or her corpse of the power-up to carry on the legacy. Finally, the "people can fly" mode, named after the Poland-based developer of the game, is set in cylindrical stages where everyone's got a high-powered rocket launcher with unlimited ammo.
The thing is, you can only score kills on airborne opponents, so what ensues is a completely insane match where you're constantly getting blasted into the air while constantly trying to draw a bead on the other players who are bouncing around. The gameplay is pretty straightforward here, but there's a great amount of variety to the visuals and, to some extent, the enemies. Anyway, Painkiller's deathmatching is pretty good, though some of the weapons aren't very well suited for it.
You always spawn in with the default "painkiller" weapon, which is actually quite effective, as well as the stakegun, which isn't. The stakegun may seem similar to instant-hit-type weapons from other games, such as railguns or sniper rifles, but its projectile travels quickly in a parabolic arc rather than instantly hitting whatever's in the middle of your targeting reticle, so therefore it can't be used to easily hit fast-moving targets, like the players you'll be up against.
It's certainly satisfying to score a lethal hit with a stake in multiplayer, but it's also probably the least-effective way to get the job done. In fact, it'll blow you to bits if you so much as look at it wrong. There are a few minor issues worth mentioning about Painkiller. The default difficulty setting is actually a little on the easy side for veteran first-person-shooter players, who certainly are among the game's target audience, so they should cut straight to the more-challenging settings.
Also, the game drops you back to the level-select menu in between each scenario, as if to invite you to take a breather rather than letting you dive right into the next fight. It's not really a bad thing, but it's a little disruptive. It would have been nice if the main menu had a "continue" option, but instead, you'll need to dig up your autosave file whenever you come back to the game to continue playing.
Painkiller's loading times also aren't that great. You can quicksave your progress instantly, but if you die during a level, you can't just instantly pop back in. Furthermore, while it's nice that the game's levels are so clear-cut, occasionally the compass stops working, which results in time spent wandering around with no one to shoot.
Of course, this is anticlimactic. Finally, for a game that clearly takes inspiration from Serious Sam, it's disappointing that Painkiller lacks that game's outstanding cooperative mode. It would have been a real blast to be able to run around this game's levels with a few other players, and there's nothing about the game design that seems to suggest that this wouldn't be practical. Painkiller uses People Can Fly's proprietary 3D engine, which is gorgeous and runs smoothly with all the details turned on--if you have a computer setup that meets the recommended system requirements.
Environments are richly detailed and pack plenty of stuff that can be blown up or otherwise destroyed, and enemies are great-looking, nicely animated, and varied. Your vision temporarily blurs when you take a hit, which is a good effect, and as mentioned, the gore effects are sublime. The game runs well even when tons of enemies are trying to kill you or when the foot-tall boss you're fighting happens to destroy the entire floor you're standing on, sending you tumbling several stories down.
It's not all this over-the-top, though. Some of the levels are really creepy, instead, and take place predominantly in darkness, illuminated only by a flickering flashlight on your weapon which must be manually toggled on in each level, for some reason.
Painkiller sounds great, too. Its enemies can all be heard shouting angrily and unintelligibly, yet in a manner that's unmistakably threatening, thus creating a cacophony that seems decidedly appropriate.
Explosions and weapon effects are spot-on, though the limited number of weapons and the sheer amount of shooting to be done means you'll soon grow familiar with the sound of each gun. The heavy-metal soundtrack also fits the game just right. It's like you're playing a game based on an Iron Maiden album cover. You won't soon forget Painkiller's incredibly huge boss monsters. Shooters are supposed to be fun, and depending on your personal definition of what makes a game fun, Painkiller can potentially offer you a whole lot of it.
This is a superb-looking game that plays fast and has plenty of thrilling, unscripted moments that result from the calamity you can cause with your otherworldly weapons.
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