Doing so is called retreating. This indicates the amount and type of energy you must discard from a Pokemon in order to move them to your bench. When you move a Pokemon to your bench, select one of your benched Pokemon to become your active Pokemon. To the left of the retreat cost, notice the words weakness and resistance. If a Pokemon has a weakness, they take double the damage from attacks by Pokemon of the matching type that is, if the attacking Pokemon has the matching symbol on the top right of their card.
If they have a resistance, they reduce the total damage taken from Pokemon of that type by 20 damage. Along with playing additional basic Pokemon on your turn, you can play evolutions of your basic Pokemon! You can play a Stage 1 Pokemon on top of the corresponding basic Pokemon and a Stage 2 Pokemon on top of a corresponding Stage 1 Pokemon.
This is called evolving your Pokemon. When you evolve a Pokemon, all attached energy and any damage on the previous version of the Pokemon remain with the evolved Pokemon. Note, you cannot evolve a Pokemon on the same turn that it enters play. This means that if you evolved Charmander into Charmeleon, you would have to wait another turn before you could evolve Charmeleon into Charizard.
Along with Pokemon and energy cards, decks also include Trainer cards. There are various types of trainer cards, including items, tools, supporters, and stadiums. Items usually have an immediate effect and then are placed in your discard pile. On your turn, you can play as many items as you like! Tools attach to your Pokemon and stay in play. While you can play as many in one turn as you would like, each Pokemon can only have one tool attached to them. Supporter cards function like items, in that they usually have an immediate effect and are then placed in your discard pile.
The caveat is that you can only play one Supporter card per turn. Stadium cards generally impact both players and stay in play indefinitely or until they are replaced. Like Supporter cards, you can only play one Stadium card per turn. There are 5 special conditions in Pokemon, including asleep, burned, confused, paralyzed, and poisoned.
These conditions are most often applied to a Pokemon as a result of an attack. Whenever a Pokemon retreats to your bench, all special conditions are removed. When a Pokemon is asleep , indicate it with with a token or by turning the card to the left.
After your turn, flip a coin. If heads, your Pokemon wakes up. If tails, they stay asleep. When a Pokemon is burned , indicate it with a token. After taking damage from this condition, flip a coin. Once you attack your turn is finished, so be sure you are truly read before hand. Attacking consists of three steps:. Attach required Energy cards that correspond to the needed Energy. The descritption of the attack and Energy require is in the text box below the picture.
This is written to the right of the name of the attack. Once this is done, your attack is completed. However, since burns and poision use markers, it can be both burned and confused or poisoned and asleep.
Prize Cards Every player has 6 prize cards they set aside, face-down, at the start of the game. In Play In play is the area both players share during the game.
Discard Below the deck, and to the right of the Bench, is the Discard Pile. Sportsmanship is 1. Flip a coin, the winner decides who starts first.
Shuffle your deck and draw the first 7 cards from the top. These cards should also be face-down. Take the top 6 cards off the deck and place them face-down to the side.
These will be your Prize cards. Decide whether you want to do a 4 prize card game or a 6 prize card game. The only difference between these is the length of the game, with 4 prize cards being a shorter game and 6 being longer. Draw the prize cards either 4 or 6 depending on your answer to Step 3. Place these face down. Prize cards are always placed face down with the card logo face up.
When drawing cards from your deck, place your prize cards on the left-hand side of your play mat. Typically these are displayed in 2 columns, but any method of displaying prize cards is acceptable as long as you can access any card at any time i. Set up your team. This will be visible in the upper left-hand corner of the playing card. Part 2. Pick an attack to perform. Know that for every attack, there will be at least one symbol. These symbol s describe the following: The type of energy is required.
This is dictated by the image and color of the symbol. Number energy cards are required. This is dictated by the number of times the symbol appears next to the attack. They are placed side by side to make the comparison easier. Look at Weakness and Resistance. If the attack has only one symbol, it is of only one type. If the attack has more than one type of symbol, it can have more than one types.
Decide on an attack. For example, in this instance, the attack used is Flamethrower. This attack requires 3 total energy, where two of them must be Fire Type energies. If you see a white symbol with a black star in the middle, this is called Colorless energy. This energy requirement can be met by any color energy card. In this instance, a Grass Energy was used to meet this requirement.
At the bottom of the card, there is a silver bar labeled with the words Weakness and Resistance. It shows a Fire Type energy and the X2 symbol next to it.
Look at the Resistance. In this case, the space next to the word Resistance is blank.
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