Wow test patch




















Tier sets are back! They look awful and you cant tell how they are themed on a class because they arent. I don't mean to be negative, but this stuff isn't the overhaul most players expect from WoW at this point. It's mostly more of the same with the inclusion of some gimmicks and the return of tier sets. But maybe that'll happen in the next expansion. Wasn't Shadowlands suppose to be that "alien world" that doesn't look familiar to ours and gave a reasons to art designers to make what they want?

Now we have new zone which is advertise the same? You can tho. The blue post was much better than the 12 minutes they wasted on whatever that video was supposed to accomplish. Did he said "Final act of Shadowlands "?

Blizzard is probably tired of recovering accounts that are not linked via an authenticator. This raid will only be available after it is opened on each realm. Content Updates The Tier 0. This update makes Wizard Oil and Mana Oil available. Nexus Crystals can now be rewarded from disenchanting epic items. This update includes WoW patch 1. Several Relics are now available. These were issues that were clearly unintended by the design of the time, and are now fixed: Terrain exploits You can no longer climb the waterfall and enter the Frostwolf base near the Relief Hut.

You can no longer climb the cliff and enter Dun Baldar near the Aid Station. You can no longer bypass Icewing Bunker. Reputation inconsistencies between Alliance and Horde Alliance now always receive Reputation and Honor for defeating Captain Galvangar, regardless of whether Captain Balinda Stonehearth is alive. What we currently know about the Sepulcher of the First Ones raid: There are 11 bosses in the raid: This includes Anduin 8th boss and the jailer Zovaal 11th boss.

Other bosses include the forces of the Jailer, Dreadlords, an Algalon-like being called the Consular. The raid will be locked to 8 bosses during the first week up to and including Anduin. The following week, all 11 bosses are available on Normal, Heroic and Mythic. Sepulcher of the First Ones Dungeon Journal. Absent from the game since Legion, Tier Sets have some changes in comparison to their past incarnations.

Progenitor tier sets will have 2 set and 4 set bonuses , but it is currently unknown how many pieces the sets will have. These set bonuses will " fun and unique benefits for a certain playstyle" and are trying to get rotations to become more fresh and unique.

Raiders will get their sets more quickly than everyone else from Bosses in the Raid. If you don't raid, you will still be able to interact with the system through the Cypher system on Zereth Mortis, which will eventually unlock the Forge of Creation system.

This system allows you to earn a new currency, and spending it will allow you to take any item of appropriate item level and upgradable and turn it into a Tier set piece. This allows all players to engage with the Tier system. Progenitor Tier pieces can be obtained from the Great Vault. Instead of long levels of trash with trash, traps, puzzles, and events, this fast and furious method is a series of quick boss fights in small packs.

Completing layers of the Jailer's Gauntlet gives rewards such as a pet, new Hearthstone toy, a title, and the Colossal Ebonclaw Mawrat mount. Comprised of eight single-room levels featuring small groups of level Elites. Does not include Box of Many Things, traps, puzzles, events, Ashen Phylacteries, large numbers of trash packs, mawrats, or Souls to rescue. Difficulty goes up to Layer 8, with special rewards for completing even-numbered Layers.

Layer progress is accountwide. Layers will award large amounts of Soul Ash , with Soul Cinders starting at Layer 2 -- more than a typical Torghast run. This makes it a nice catch-up mechanism for characters who still need to advance Legendaries to Offers a faster pace, with high numbers of high-level Anima powers to make things easier as you go! Players can enter Jailer's Gauntlet starting at level This is accessed via a new portal just west of the entrance to the Twisting Corridors.

Flame Shock now has a target cap of 6. If all enemies in the area are already affected with Flame Shock , it will refresh the duration of Flame Shock instead. This is to prevent too many Spirits in conjunction with other summons overflowing these slots and despawning the Spirits prematurely.

Ice Strike and Sundering are no longer able to used while disarmed. It now also has a chance to break on damage taken, rather than always breaking on the first instance of damage. Duration increased to 15 seconds was 10 seconds. Please use a html5 video capable browser to watch videos. This video has an invalid file format. Auto HD High Low. Report a problem. Sorry, but you can't access this content!

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