Golf games and fun




















Scramble In a Scramble, each foursome is a team competing against all other foursomes. Each player in the group drives off the tee, then all four golfers play their second shorts from the best-driven ball. All then play their third shots from the best second ball, and so on.

Each player in a foursome must have at least four of their drives used by the group. Don't wait until the end! Handicaps are not used during play, but they are used to create teams. All players should split into four handicap groups lowest to highest. Use four hats, and pick a player from each hat to form a team. A Scramble usually calls for a shotgun start, preceded by lunch or followed by dinner. Seven-or-eight-under is usually the score to beat. Flag Tournament In a Flag Tournament, each player receives a certain number of strokes - usually the course par plus two-thirds of the player's full handicap.

So, a handicapper on a par course gets 82 strokes. He then plays 82 shots and stops, planting a flag on the spot where his 82nd shot landed. The flags should be provided on the first tee by the tournament director. Each participant should have his name taped to his flag.

This way, as players make their way through the back nine, they can see where others bit the dust. If a player finishes all 18 holes before using his total strokes, he should either keep playing until he's out of strokes or stop.

Under the first option, the winner is the player who plants his flag farthest on the course. Under the second, the winner is whoever has the most strokes remaining after 18 holes. The reason two-thirds handicap is used, though, is so most people will finish somewhere inside of regulation.

One additional rule: You can't plant a flag past a hole that you haven't completed. In other words, if you're five feet short of a green with one stroke left, you can't blast the ball with your 2-iron onto the next fairway. Also, if the farthest two players both finish on the same green, the winner is the golfer closer to the hole. A flag tournament is essentially Stroke Play with a handicap, but the twist makes it a little more interesting.

Pink Ball To play Pink Ball, use teams of four. Each foursome has a hideous, bright pink ball that rotates among players. Of course, the ball can be any color, but the more obnoxious, the better.

Player 1 uses it on the first hole, player 2 on the second, and so on. Take the best two net scores on each hole and add them. Whoever has the pink ball on a given hole must contribute one of the two scores. One variation: The golfer with the pink ball is automatically disqualified if he loses it. This is perhaps too harsh, so I don't recommend it.

Players should have a reason to stay interested, after all. Another, less harsh, variation: Keep the overall net score for the pink ball separately, and give a prize to the team with the best pink ball score. If a team loses the pink ball, it's out. This makes for considerable camaraderie and tension if you're playing on a course with a lot of water. Trouble Also known as "Disaster". Trouble is a point game in which your actual score isn't relevant, at least not directly.

The goal is to collect the least number of "trouble points" possible during a round. Players shoot for a set amount per point, often a dollar. Thus, a player accumulating three trouble points owes each of his opponents three dollars.

A player can erase all the points accumulated on a given hole by making par. At the end of the round, simply net all the points against each other and settle up. Trouble is an excellent game for the intermediate player. Often, such players are feeling pretty smug as their handicaps drop, and they need to be taken down a notch or two.

Trouble encourages smart golf again, not to be confused with fun golf and might just produce some surprisingly low round for all those would-be daredevils out there.

Chicago Chicago is essentially a creative handicapping method. This means you need at least 16 players to play this game. So you have 4 players in each team. And a single match contains 6 holes each. Your team gets 3 points if you win. And 1 point for each team between the teams that draw. In the end, comes the elimination round.

The top 2 winning teams move on to the knockout stages. If a draw between teams persists, a play-off is the only way to kick the tie in the bud! Snake is a famous putting golf game. The only aim for any player playing this game is to not catch the snake. The points that keep on increasing after three-putts are then added and paid by the one with the snake. The pressure keeps mounting if multiple bets are going. Another famous golf game, Stringball is true to its name. As you move the ball toward the hole, you have to cut out a piece of a string measuring that distance.

A good trick to win the game is to side-step the penalty stroke. This means to get the ball out of bounds. The aim of this game is to score the lowest score on each hole. Not just that, you have to be the first player to do so. By doing so, you capture the rabbit.

You play the Lone Ranger in a group of 4. The total score of the yellow ball is tallied to the lowest scorer of the other team. You can make a lot with the Skins golf game. It sets the perfect foundation and format for a skilled player.

You set the bet before beginning the game. And each player has to compete based on that price for each hole. This eliminates the risk of a draw or a tie or halves. But even if it is a tie between the players , you can proceed to carry the price to the next hole.

You need 4 players to play independently. Between the four of you, you have to aim to score the highest. Does that make you the wolf? Well, no. This order keeps going back and forth between the 4 players. The best score on each hole is used as the final call for each team. If you and your partner win, you get 2 points each. If somebody beats the lone wolf, the rest of the players get a point each.

The wheel then repeats as the 1st hitter of the day will reclaim honors come the 5th tee box. The player who tees off first on a hole is the wolf. Pretty sweet advantage, however you must still pick wisely. This is where the strategy comes in. In order to win the hole the wolf and his partner or the lone wolf if he or she chooses to play alone must come in with a score that is lower than the opposing team. BBB is a simple points-based game that can be played by any number of golfers as long as that number is greater than one.

To keep score you can simply create a section on the scorecard at the bottom or just put check marks in the score box. For exanple, if you nailed Bingo and Bango on the first hole, you simply put in your score and right above it two small check marks. At the end of the round add up all of the check marks and the player with the most, wins. Get it? Pretty simple…. This game will measure your nerves and is arguably the best way to focus on not making 3-putts.



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