Pc online gaming stats




















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Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Table of Contents. According to mobile app statistics from our app launch checklist , in around 2. Prepare to be amazed! The average age of a woman gamer is So politically incorrect of us to only use the two! The average age of a male gamer is The average age of video gamers in the EU is Now: How many Americans play video games?

In , more than million adults played video games in the US. Source: Entertainment Software Association According to app usage statistics, both males and females spend more than 60 minutes playing a game on their mobile phones on a daily basis.

In , around 2. Over million Facebook users play Facebook games every month. Especially kids: 6. In other words: Video gaming gave new meaning to words like a pastime, hobby, and even sports. Now: 9. In , Sony PSP was the most popular console with Pc Gaming has reached 1. In , Wii Sports was the best-selling console with In Steam had up to million monthly active players. Video Game Demographics Nowadays even toddlers play games.

Source: Statista 36 is the average gamer age of the most frequent game buyers. Gamers in the age group play video games for an average of 81 minutes on weekends. The primary motivation for playing video games for Have you heard about Gen Z-ers? Neither Crucial nor Micron Technology, Inc.

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Here are the different levels of certification, in order from basic to highest quality: 80 Plus 80 Plus Bronze 80 Plus Silver 80 Plus Gold 80 Plus Platinum 80 Plus Titanium The higher the efficiency certificate, the higher the standards of the power supply. Sid Meier's Civilization VI. FIFA Dead by Daylight. The Witcher 3: Wild Hunt. Don't Starve Together. Project Zomboid. War Thunder. Hearts of Iron IV.

Stardew Valley. Red Dead Redemption 2. Euro Truck Simulator 2. World of Tanks Blitz. Monster Hunter: World. Left 4 Dead 2. Garry's Mod. Farming Simulator NBA 2K Rocket League. Myth of Empires. Filmora indicates that there are currently 2.

Even going so far back as , the revenues for video games surpassed those of the music and film industries combined. Only the very largest films of all time including their marketing costs top that cost.

The ESA reports that there are 2, video game company locations in the USA, and that there are about 65, people currently working for publishers or developers. According to information obtained ahead of the Games Developers' Conference , here is a rough divide on which platforms were being developed for alongside a few notes for each platform: PC computers: 66 percent Nearly anyone can create a PC game. With a few tools and bought assets, you could likely develop a low-quality PC game by yourself in a manner of weeks.

There are no licensing fees for PC and no devkits to buy. The market is potentially the largest, and the PC game scene is the most mod-heavy mods are fan-made patches which provide new assets or functionality to a game and many gamers prefer to use a more precise mouse a keyboard to play their game of choice.

Regarding online gaming, PC is the easiest platform to have online play for. Smartphones and Tablet Devices: 38 percent Mobile gaming has a strong hold on the total market even more on that later , and generates a massive amount of income for gaming companies. Smartphone and tablet devices generally have the same games available to them based on the OS for the devices, either Android or the latest iOS.

PS4 Consoles: 31 percent As of March , there were It should be noted that many of the popular games for consoles are single-player experiences, especially when compared to mobile devices. Xbox One Consoles: 28 percent For most purposes nearly the same as the PS4, with the exception of some games exclusively produced for the PS4. There are very few exclusives for the console, but the online gaming base via Xbox Live has historically been very strong, with about 59 million active users. Mac Computers: 20 percent Mac Exclusive games are nearly unheard of in the industry.

Nearly every release is also available for the PC. Nintendo Switch: 18 percent It should be heavily noted that this percentage is likely to increase heavily due to the success of the Nintendo Switch. Many developers expressed interest in the console for the future. Due to Nintendo's efforts, practices, and standards, there generally are fewer games allowed to be developed for the Switch.

Nintendo's online service is currently too new to have concrete statistics on the number of users. VR Headsets: 17 percent This number means the number of games that are not only developed exclusively for VR, but also games that have some form of VR support.

VR is a growing, if small, market. According to statistics by Valve , about 0.



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